Some procedural modes generating vertex maps are suited for animation and object deformations :
Topology
Vertex Maps : offers 2 deformation modes (they require influence of a
deformer object, but can generate VM without animation)
Influence Point :
offers 4 dynamic modes that require an animation
Difference
Map : objects deformations
PLAVelocity
: points velocity
Topology Vertex Maps: Deformed Delta |
Topology Vertex Maps : Deformed Tensor |
Influence Point : Movement Speed |
Influence Point : Rotation Speed |
Influence Point : Stretching Speed |
Influence Point : Acceleration |
Difference Map |
PLAVelocity : points velocity |
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