Nitro Vertex

 


 

VM can be created from Falloff, and then used for proportional modeling
Falloff object can be dragged or animated, and influence the VM. Here VM is used in Cloner to define where clones should appear.
VM can be generated from Ambient Occlusion or Inverted Ambient Occlusion and used for texturing in real time. However it is way slower than with other plugins (Topo Maps, Influence Point)
VM can be generated based on points speed in animation.




 

 

 

 

 

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