Shader Things on Surface

It scatters one bitmap ("stamp"). Distribution can be more or less regular, so rotation and size variation.
There are 3 modes for mixing of overlapping stamps.


Punched paper - Things on Surface in alpha and normal channels, gradient drives density of holes.
 

Terrain from above - Things on Surface in displacement and color channels. Irregular distribution, size and rotation variation.
 

Bolts - Things on Surface in normal chanel. Regular distribution, rotation variation.
 

Leaves - Things on Surface in color and alpha channels. Irregular distribution, size and rotation variation.
 
 
 
 
 
 

 

 

 

 

 

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