Shader Things on Surface
It scatters one bitmap ("stamp"). Distribution can be more or less
regular, so rotation and size variation.
There are 3 modes for mixing of overlapping stamps.
Punched paper - Things on Surface in alpha and normal channels,
gradient drives density of holes.
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Terrain from above - Things on Surface in displacement and color
channels. Irregular distribution, size and rotation variation.
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Bolts - Things on Surface in normal chanel. Regular distribution,
rotation variation.
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Leaves - Things on Surface in color and alpha channels. Irregular
distribution, size and rotation variation.
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