Shader Soft Edge
Soften hard edges during rendering. In raytrace mode it can even soften edges
between two separate objects, and don't need clean geometry as in standard
polygon mode.
Original surface with sharp angles
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In Polygon mode shader detects and soften only regions near existing
edges. If polygons intersect without an edge between them, it
won't be softened.
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In Raytracing mode shader can detect any intersecting surfaces
and soften their border.
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SoftEdge should be used in Normal channel using World or Object method.
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