Shader Soft Edge

Soften hard edges during rendering. In raytrace mode it can even soften edges between two separate objects, and don't need clean geometry as in standard polygon mode.


Original surface with sharp angles
 

In Polygon mode shader detects and soften only regions near existing edges. If polygons intersect without an edge between them, it won't be softened.
 

In Raytracing mode shader can detect any intersecting surfaces and soften their border.
 
 
 
 
 
 
 

SoftEdge should be used in Normal channel using World or Object method.

 

 

 

 

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