Collage Shader

Creates seamless texture from several separate textures used as stamps (rotated, sized and multiplied)


Define one or more textures to be used as stamps. Those can be not just bitmaps, but any C4D texture (eg. procedural noise)
 


Collage Shader will multiply stamp textures ensuring that a seamless texture is generated.
 


Resulting texture 2x2
 
 
 
 
 
 
 

Very interesting results can be obtained with terrain bitmaps used as stamps - see this video.

 

 

 

 

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