Collage Shader
Creates seamless texture from several separate textures used as stamps (rotated,
sized and multiplied)
Define one or more textures to be used as stamps. Those can be
not just bitmaps, but any C4D texture (eg. procedural noise)
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Collage Shader will multiply stamp textures ensuring that a seamless
texture is generated.
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Resulting texture 2x2
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Very interesting results can be obtained with terrain bitmaps used
as stamps - see this video.
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