Selections Suppletives ♥: set of 12 tools for selection of mesh components (Δ / .). I especially like Square Grow (C4D grow creates less useful diamond pattern), Alternative and Random selection tools (free) |
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MagicSelect lot of parameters allow to select components more or less randomly and using regular patterns (free) |
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Natural Selection : set of utility scripts designed to help in common point, edge and polygon selection tasks (set new selection, mirror selection, select similar) ($): |
Set New Selection : Always creates a new selection Tag from current selection of components, even when a selection tag is active. |
Mirror Selection in Object or in World X/Y/Z axis |
Select Similar : selects polygons of similar shape to currently selected polygons |
Normal Select : select all polygons with same normals as currently selected polygons. (works on multiple selections) |
Select Facing : selects all polygons facing towards camera (within a specified tolerance angle) |
Get Selection Tags : selects all selection tags in OM that contain currently selected polygon(s). |
Fit To Selection : fits UV texture to selected polygons (aligns texture orientation and size to selected polygons) |
Select Polygons Material : Select all polygons restricted to selected material. |
Lock Axis : Locks modeling axis in its current position. |
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DragPrimitives
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SketchMesh
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powerAxis
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HB ModellingBundle ♥: set of >70 scripts intended to simplify modeling operations in C4D. Some scripts replace standard C4D commands and intend to improve workflow, many others bring new, great functionality (e.g. HB Paste) Read more about HB Modeling Bundle on Holger Biebrach webpage and watch videos explaining every script in details. ($) |
FCS Toolbox : set of multiple tools for modeling ($) |
DiTools : Large collection of various deformers, modifiers, shaders, Xnodes, post effects, cloner and surface painter tool ($) |
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Spliting a selection of polygons in C4D isn't a straightforward one-click
operation, as it should be. It requires several steps :
Select polygons, apply Split, Delete selected polygons (it deletes just polygons,
but leaves disconnected vertices, so Optimize is needed to remove those vertices,
or switch to points mode, select vertices, once again Delete), and then select
splited object and remove duplicated child objects. Quite cumbersome for such
basic operation. Plugins try to simplify this process. Below is the comparison
of 5 command plugins able to clone/cut/duplicate actual selection of polygons
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xsClone
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PolySplit
♥
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Perfect
Split
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CopyPastePolys
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Modeling
Helper
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free / commercial |
free |
free |
free |
free |
$ |
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What happens to originaly selected polygons ? |
remain intact |
deleted |
deleted |
remain intact |
remain intact (copy) or removed (cut) |
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Where geometry is copied |
into the same mesh |
new object / same hierarchy level, below original |
new object / hierarchy top |
clipboard => new object / existing object |
clipboard => new object / existing object |
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New mesh selected ? |
YES
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NO
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YES
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Disconected vertices removed ? |
---
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YES
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NO
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UV Copied ? |
NO
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YES
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YES
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Selection Tags copied ? |
NO
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YES
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YES
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Materials Tags copied ? |
NO
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YES
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YES
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Phong breaks copied ? |
NO
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YES
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YES
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Vertex maps |
NO
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YES
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YES
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Subdivision weights |
NO
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YES
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YES
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Irrelevant Tags (mat, select) copied ? |
NO
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YES
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YES
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Children copied ? |
NO
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NO
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YES
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Selection
to Objects Split : split an object based on its material tags and
their assigned selection tags, and creates a separate object for each
material. If no materials assigned to selection tags, no splitting.
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SplitToObjects
: splits an object based on polygon selections tags and do not need
textures assigned to those tags.
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Advanced+PolySplit
: splits an object based on polygon selections tags and do not need
textures assigned to those tags.
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xsSplitSelectionTags
: creates distinct objects from Polygon Selection tags.
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Split Unconnected Polygons : script splits mesh islands (unconnected polygon groups) into separate objects (C4D command Polygon Group to Objects does the same) (code) (free) |
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