List of C4D plugins grouped by developer/website. On
top of the list you will find the developers who provide the best free plugins,
while those providing only commercial plugs are listed at the bottom of the
list.
Free plugins are marked with "(free)" while commercial ones with
"($)"
UVtoObject
: Generates polygon objects from uv maps. Use polygon modeling tools on
UVs! (free)
CopyPastePolys
: Provides Copy/Paste capability for polygons (free)
Smooth
: Powerful mesh smoothing plugin. Comes as deformer and dialog based (free)
Point
Collapse Tool : Tool plugin to merge two mesh point together (free)
Transform
: allows non uniform resize and shear of objects and rotation along selected
edge of bounding box (free)
Duplicate
Object : simple generator allowing to clone objects along a line or an
arc (free)
Noise
Deformer : Deforms objects based on noise functions (free)
SplineConnector
: Generator merging child splines into a single spline (free)
SplineNoiseDeformer
: Deforms splines in perpendicular direction based on noises (free)
UV
Deformer : Place objects on surfaces via uv maps (free)
Atmosphere
Shader : Physical atmosphere material for orbital views (free)
Cellular
Shader : Renders cellular noise functions (free)
Extended
Starfield : Very customizable 2d starfield shader (free)
ThingsOnSurface
: Shader Renders randomly distributed brush stamps (free)
Time
Shift : Changes the time value for the evaluation of shaders (free)
Simple
Colormap : Post effect color mapping plugin (free)
Easy
Parent : control over parent dynamic to help with animation (free)
Magic 3D
: helps to create 3D movies (free)
Magic
AnimCurve : helps to change animation curves (free)
Magic Bevel
: beveling tool for modeling (free)
Magic
Blue Print : help to create blueprint background setup for modeling (free)
Magic Book
: helps to create a book from scanned images and animate its pages (free)
Magic Car
: helps with cars animation by steering them with keyboard, like in games
(free)
Magic
Center : centers object's axis to object center (free)
Magic Cubes
: voxelizer - transforms an object into a "lego" object made of
cubes (free)
Magic Domino : helps
with domino cubes animations (free)
Magic Draw
: assign various materials to mesh polygons by painting them (free)
Magic Eye
: helps to create eyes (free)
Magic
Feather : creates feathers from splines (free)
Magic
Gravity : uses dynamics to drop objects on floor (free)
Magic Laser
: helps to create laser beam cutting objects (painting beam path on surface)
(free)
Magic
Load Texture : helps to load many texture files into various channels
in materials (free)
Magic Merge
: helps in modeling by performing direct boolean union or subtraction on selected
objects (free)
Magic
Mesh 2 : records modeling steps and allows to animate it, or save it to
show how to model something (free)
Magic
Mesh 3 : same as Magic Mesh 2 + support for polygon removal (free)
Magic
Mirror Spline : mirrors splines (free)
Magic Paint
: paints 3D mesh geometry in space (somehow like creating 3D shapes from toothpaste)
(free)
Magic Pivot
: helps with animation of pivot (e.g. for rolling cube animation) (free)
Magic Pixel
: voxelizer - helps to create voxel effect driven by bitmap (free)
Magic
Preview : small instant render preview window automatically refreshing
(free)
Magic
Projector : deforms objects projecting them onto other objects surface
(free)
Magic
Puzzle : helps to create parametric puzzle objects from images (free)
Magic
Replace : replaces objects with other objects keeping animation and object
list unchanged (free)
Magic Roll
: helps with animation of rolling cubes and other objects (free)
Magic
Select : lot of parameters allow to select components more or less randomely
and using regular patterns
Magic
Slow Motion : helps to create slow down sequences in animations (free)
Magic
Snake Ladder : a game inside C4D - just for fun (free)
Magic
Snow : covers objects with thick snow cover (free)
Magic
Snowman : creator of snowmen (free)
Magic Solo
: solos selected objects, also in Object Manager and Material Manager (displays
only object's materials) (free)
Magic Sweep
: generator that multiplies objects along a spline and adjust their shape
so they fill the volume around the spline (free)
Magic
Switch : allows to quickly switch OFF/ON parametric objects and tags (free)
Magic
Symmetry : helps modeling symmetric objects (free)
Magic
Texture Map : allows to switch textures used by a material at different
frames of animation (free)
Magic
Wedge Tool : modeling tool extruding polygons along an arc (around a selected
edge) (free)
Magic
Wireframe : applies wireframe shader to objects (flat 2D wireframe) (free)
Magic Xtree
: creator of Christmas trees (free)
Magic
FallOffMod : falloff for C4D deformers that don't support falloff (free)
Magic
MissFrame : allows to easily find missed frame and render only this frame
for whole animation (free)
MMD Tool :
imports MMD (Miku Miku Dance) characters into C4D (free)
SoundFX
: allows to add sounds into C4D (free)
Thrausi
: mesh fracturing with spline control for cuts (free)
$
AniMidi
: controls objects position, scale, rotation and materials with midi sound
($)
Catastrophe
: automatically fractures and breaks meshes according to dynamics + pyrocluster
dust ($)
EasyCloth
: helps with cloth simulation ($)
ElectricFX
: parametric electric discharge filaments ($)
NitroBake2
: bakes scene into keyframes for export into another software, including particles,
hair etc... ($)
NitroBlast
2 : automatic collision driven fracturing staring at impact point. The
best fracturing from NitroMan ($)
NitroBookCase
: place book object in shelves and randomizes them + flip page animation ($)
NitroFallOff
: modeling tool allowing to influence components transformations by a linear
falloff ($)
NitroFit
: Fits objects into other objects, merge splines, boolean operations on multiple
objects, procedural modeling ($)
NitroModel
: makes 3D object from hand drawn outlines (patch modeling) ($)
NitroMoFracture
: fracturing limited to painted regions + dust effects ($)
NitroMotion
: procedurally creates new animations or influences those made in C4D ($)
NitroPose
: character animation helper - create store and animate poses in Pose Library
($)
NitroRoom
: helps to model apartments and populate them with objects ($)
NitroSolo
: solos selected objects (modeling workflow helper) ($)
NitroVertex
: set of tools for creation of dynamic vertex maps ($)
SparksFX
: generate sparks also on collisions ($)
Thrausi
: fracturing in a voronoi pattern, using splines to control the cuts ($)
EdgeShade
: a set of two shaders, SoftEdge and DrawEdge, used for drawing wireframes
or softening hard edges (free)
zBlur 2 : a post effect which can be used as an alternative to C4D's own
DOF (free)
Select
Loop : selects loops of polygons by selecting two neighboring polygons
+ optional alternate selections (free)
Lumen
2 : general purpose cloning and advanced lighting tool (free)
Budget
: displays the correct polygon (or triangle) count for any object, primitive,
or generator (free)
Watermark
: a post effect that draws an image over your render (free)
OLX
: extends Object Library functionality (free)
H2N
: shader that converts any shader or image into a tangent space normal map
for use in the Normal channel of a standard material (free)
LSD
: a post effect which creates stunning color/special effects for pictures
or animations (free)
Auto
Layer : automatically assign objects and materials to layers (free)
RenderOB
: Allows to select object for object buffer for multipass rendering (free)
cmNodes
: node based system for C4D materials (free)
Enhance:C4D
: a set of 178 procedural 3D and 2D shaders ($)
Déformateur Utilitaires
: deformer apply some commands to the mesh : Optimize, align/reverse normals,
close object's holes, triangulate/untriangulate (free)
Matiere UV : shader
allowing to use different UV in a same material (free)
Perceuse : creates
holes in meshes with single click (free)
Sélections Supplétives
: set of 12 useful selection tools for components (free)
Aire et volume : displays area and
volume of selected objects (free)
Déformateur Point
: deforms the mesh from a direction, scale or given rotation (free)
ProjUV : Projects
the UV layout of an object to another (free)
Matiere Dégradé 3D
: 3D gradient shader, UVW or XYZ (free)
Subdivision inverse
: Computes an approximation of the original subdivision object according to
Catmull-Clark method (free)
Matiere Python :
Parametric shader with Python code (free)
Ouvrir les images d'un
dossier : py scrip that opens all pictures form a folder inside C4D (free)
Instances Octane
: py script that generates the list of instances for Octane (free)
Lissage Catmull-Clark
: py script smoothens an objects using Catmull-Clark method but without subdividing
it (free)
Import Racer DOF
: py script allowing to import object files .dof from Racer game (free)
Pipette a matériaux
: py script allows to select the material of curently selected object (free)
Nettoie-Mat : py
script cleans not used polygon selections and material tags from actif object
(free)
Récupérer le cache d'un
objet : py script creates object copy from its displayed state in Viewport
(useful for very complex booleans, which otherwise would take time to recompute,
or deformed objects) (free)
Définir le chemin des
textures : py script modifies paths for all selected materials (select
materials, launch the script, input new path) (free)
Convertir les modifications
UVW : py script converts in texture tag offset UV and length UV values
to 0% and 100%, while keeping texture position (free)
Objet UVW : py script
creates from UV polygons a polygon mesh and back (free)
Tools (free)
$
Alvéole : creates
a cells effect on objects based on Voronoi and Catmull-Clark diagram ($)
Gélatine : deformer
gives an elastic effect to animated objects (free)
Proc3Durale 2 : build
an object according to a 3d shader ($)
Proc3Durale : older,
free version (free)
Dépliage : unfolder
deformer create an unfolding effect on each polygon ($)
Spline Guide : dynamically
align hairs along a spline ($)
TexTerrain : transforms
a surface by applying materials with polygons transition between them (free)
UV Vonc : complementary
UV editor to BodyPaint UV Edit, with more flexible tools for unwrapping ($)
Influence Point :
modifies Vertex Map tag according to points movement or their disposition
($)
Import SVG : import
filter for Scalable Vector Graphics (SVG) ($)
SteadyCAMPRO :
multi target / placement camera animation tool suite (free)
SteadyBAKE : PLA
and file baking/playback and time remapping (free)
tagTREATER : select
a tag and affect all other tags of same type, create multiple texture tags
with new materials for selected objects (free)
xperTIME : Xpresso
set up for incremental looping of any parameter connected to its output (free)
keyMATE : Keyframe
selected objects incl. PSR, KeyFrameselection,Userdata, direct or copy. Ideal
for keyframing objects driven by expressions (free)
pCONNECTOR : and
pBUILDER generate spline segments between Source objects (incl Clones, Particles,
Splines) and PointSelection Tags (free)
plaMATE : Bake
object hierarchy to a single PLA object for greater playback speed or for
export (free)
splineGLIDE : morph
between splines (including SplineMasks, Tracers, MoSplines, Connector Objects
and sG itself) (free)
texiDRIVER : is
a Tag allowing to move and scale material in a controlled way (free)
texiX : extended
version of the C4D “Fit To Object” Command (free)
xreTIME : Tag to
be used on an object to re-time its animation instead of using TimeTrack (free)
texMATE : Extract
and collect all used textures into a selected folder (free)
pathMATE : general
texture management tool, re-link material textures (free)
splineCAGE : generate
splines from edges, can offset spline in normal direction and use Edge Selection
Tags (free)
ToolMemory
: stores the active tool, mode, axis lock with the active object and restores
next time the object gets selected (free)
CallOnActivation
: tag allows to attach any C4D command to the activation of an object. e.g.
rotate tool, to be active together with an object (free)
MirrorPointPosition
: tag for a symmetrical object that stores which point belongs to which point
on the other side (free)
CCCP
: Copy-Paste Point Position (free)
Global
ON/OFF : selects / switch ON/OFF all objects of a selected type or Tags
(free)
Selection
Transfer : copies point and polygon selections between objects (for morph
targets) (free)
Direct
Morph : fine-tune of morph-targets (free)
Split2Objects
: splits an object based on polygon selections (free)
HN&CN Switch : a script that switches
ON/OFF all Subdivision / Cloth objects (free)
CTO PLA Maker : Bakes animated
HyperNURBS or Connect Objects to a single PLA animated polygon object (free)
Old
Plugins : outdated or replaced with C4D features (free)
Plugin
Boss : manages installed plugins, allows to turn off selected plugins
(free)
ArrowMaker
: generate parametric spline in form of an arrow which can be customized (free)
AutoRename
: rename a series of objects using a variety of options (free)
Commentator
: a tag that can be attached to any object and store a note, date, name (to
make job assignments) (free)
DarkTree
: channel shader and volume shader allowing to use shaders from DarkSim (free)
Mirror
Mirror : for mirroring whole hierarchies (free)
Nudge-It
: move, rotate, or scale an object by a small incremental amount (free)
Quick
Render : workflow plugin intended to speed up test renders of a complex
scenes by temporarily turning OFF slow features (free)
smart
IBL loader : allows to load smart IBL lighting 'sets' and apply them to
C4D scene (free)
Lattice Plane
: Deformer allowing to arbitrarily reshape an object by influencing the generator’s
control points located on a 2D cage
Py-Parametric
tools : simple parametric modeling with generators and modifiers (free)
Coons Mesh :
patch modeling (free)
Team Render HTTPS
: Support for Team Render Webserver (free)
Team Render Notifier
: notifies you when a team render job is done (through mobile, email, twitter,
etc...) (free)
Extrudifier :
generates random nested extrusions, creating a “greebled” look on a mesh (free)
pyDome
: Smart IBL loader
for efficient image based lighting (free)
ct-maze-trace
: creating interesting splines that wrap around object (free)
ct-softbox-shader : shader creating a square softbox gradient (e.g. for
area lights, darkening corners etc...) (free)
ct-ocean-waves
: creates large ocean waves (free)
ct-dla-effector
: fake diffusion limited aggregation effector (free)
ct-lightning-generator
: generator for creating lightning (free)
ct-curl-noise
: effector for creating curl noise movement (free)
wPoseCloner
: handly copy/paste interface for standards Character rig. Controller detection
is based on controllers defaults names (free)
wTurboCheck
: provides additional validation for TurboSquid models submission (free)
ChamferMaker-R12
: opensource version of AMa_ChamferMaker generator creating beveled edges
on objects (free)
Solid
Chamfer : (Filip
Malmberg version) - a chamfer generator and a chamfering command (free)
Delta
Mush : smooths deformations at character's joints
Restore
CAD Feature Tree : command that tries restoring "feature tree"
relationships found in CAD files (free)
Color
To Material : converts an object's layer or object color to a newly assigned
material with that color to make it renderable (free)
Regex
Renamer : command plugin, that allows for utilizing Python's powerful
"re" module to perform regular expression based searching and replacing
within object names (free)
FlockModifier
: modifier object for C4D standard particle system allowing to create flocking/swarming
simulation (free)
PointProjector
: deformer that non-destructively projects the points of a spline or polygon
object on geometry (free)
TrainDriver
: allows to chain up train cars and drive them on tracks (free)
GearBuilder
: helps to build gears, by constraining rotation and position of objects (free)
SceneDocumentor
: add comments to objects and generates exposé of C4D scene in HTML (free)
CanStack
: clones input object to pyramid-syle settings, like food cans (free)
SwitchObject
: allows switching visibility of object groups for easily configurable setups
(e.g. like exchanging tires on a car) (free)
Sidewalk
: generates parametric euro-style sidewalks (free)
PipeObject
: creates pipes from just a single path spline (free)
Parse-MTL-C4D
: parse .MTL files that contain material descriptions for scenes imported
form .OBJ files (free)
Oscillator
: provides an XPresso node that outputs variable waveforms (free)
Import Adobe Color CC Swatches : allows to import into C4D Adobe Color cc Swatches and Reference Cubes
PickFocusDistance : workflow script adds a keyboard shortcut functionality to the focus-picker of C4D camera
Toggle Deformer, Effectors & Forces : switch ON/OFF visibility in Viewport of C4D Deformers, Effectors, Forces
Instance Renamer : renames Instances accordingly to their Reference-Object
C4D_Renamer-Pack : allows easy renaming of materials, objects, tags
Add Null to Selection : creates a Null Object at current selection of components.
Group Objects / PSR-Zero : Groups Objects will keeping the PSR at 0;1;0, and keep group at the same layer.
Transfer all Objects to last selected : moves all selected Objects to the last selected. Handy, if you have complex hierachies and want to move objects within them.
A_Simple-Spline : creates straigh, one segment spline.
Delete All Tracks : Removes all keyframes from selected objects.
Toggle Visibility of selected Objects : script allows to quickly change the Visibility-Settings for all selected objects
AEC4D : 1 click exporter from C4D to After Effects ($)
Spline Resampler : Resample a spline like that point are evently spaced
Refractive Index : mport refractiveindex.com (k and n) to curve or gradient
C4D Light Lister : List all c4d lights in the scene and allow you to tweak them
Redshift Light Lister : List all Redshift lights in the scene and allow you to tweak them
Corona Light Lister : List all Corona lights in the scene and allow you to tweak them
Easy ID : Add in one click, all the object ID from the scene to the render data (Aviable for c4d, Vray, Arnold, Octane, Iray)
Easy Rope : Create tons of dynamic ropes in second
Pivot Master : Aligns pivot point of selected objects
Axis Constraint : snap with axis limitation GH (free)
xsThickness
: modeling command adding thickness to a mesh (free)
xsTextureSwitch
: turns ON/OFF all textures in a scene (e.g. to render the scene without materials)
(free)
xsTargetCamera
: creates a target camera at current camera position (free)
xsTextureTags
: removes all empty texture tags (from non existent materials) (free)
xsSplinePointSelector
: alternate selection of spline points (n points on m points) (free)
xsLatheToLoft
: generates a Loft object from Lathe object (free)
xsHNSwitch
: turns ON/OFF all subdivision objects in the scene (free)
xsGrid
: displays a parameterizable grid in viewport (free)
xsClone
: modeling tool that duplicates selected polygons and keep them within the
mesh (it also duplicates edges, points and whole objects) (free)
xsAlign
: arrangement tool that aligns objects with simple rule that first and last
object are alignment objects (free)
$
xsTab
: displays all open documents (C4D scenes) as tabs, allowing easily to access
any scene or close it ($)
xsPolyInstance
: creates a realtime polygonal instance of the selected object ($)
xsSplitSelectionTags
: creates distinct objects from Polygon Selection tags ($)
xsCameraSizeAdjust
: zooms in the viewport or change the size of the active camera with keeping
the same perspective ($)
xsTexturePath
: changes all texture paths by replacing words, deleting path or setting the
full path ($)
xsReplace
: replaces objects or textures on a filtered selection of objects ($)
xsDeformation
: fits selected deformer to deformed object PSR (Position / Scale / Rotation)
($)
xsYLock
: locks or transfers objects on the floor ($)
xsPostRender
: informs you about end of rendering by sending an e-mail (with rendered picture)
or playing a sound (from URL) ($)
xsLayerColor
: associates to each object, a material depending on its layer ($)
ToolPresets
: allows to save and reuse parameters settings for C4D tools - very useful
especially for bevel (free)
QuickDocs
: displays a list of opened C4D documents, allowing to quickly switch between
them (free)
aaOcean
Suite : shader and deformer allowing to create Amaan Akram’s ocean surface
(free)
XPresso
Alignment Tool : aligns XPresso nodes horizontally or vertically preventing
overlaps (free)
PV
Render Queue : queue render jobs and render them directly in the Picture
Viewer (Batch Render) (free)
ResEdit
: helps plugin developers to create dialogs for plugins (free)
AutoConnect
: connects many objects with MoGraph dynamics connectors (free)
Container
Object : collapse (hides) objects hierarchy, tags, materials into a password
protected container (free)
2048
: game in C4D for fun (free)
$
Timehide
: helps animators by reducing the number of elements displayed in Timeline
to necessary minimum ($)
SafeFrame
: workflow helper for Viewport renderings masking parts that will remain invisible
in the final render ($)
SplinePolator
: interpolator for multiple splines that blends shapes or creates transitions.
SplinePolator can align an arbitrary number of points along a spline (free)
RotateAxis
: command function that adapts the axis orientation of polygon objects automatically,
based on object's mesh structure (free)
ReShapeUV
: gradually adapts the size and edge lengths of UV polygons, to match the
length relations to the corresponding polygon mesh (free)
Surfacer
: spline patcher to generate surfaces based on 4 splines (free)
Egg-object
: generates a procedural egg primitive object (free)
Alisha
: is a link shader that reference to another shader, it allows to have one
shader driving several channel and/or materials (free)
Roll-it
: makes objects roll (free)
Al'em
: aligns objects (free)
ObjectsOnSurface
R13 : A tool plugin that adds copies of an object
to the surface of another object (free)
PyPose
Library_R13 : A special Dialog & Tag plugin combo that can save images
and poses. A unique new way of using Dialog & Tag plugins (free)
Dozens of other teaching examples of plugins
JS
Rubik Cube - setup (Python Tag) for rubic cube that can be easily animated
(free)
JS
Shffle Text - setup (XPresso Tag) allowing to shuffle characters in text
spline object and MoText object (free)
JS
Fix Manager - setup allowng to connect fractured elements and create more
realistic breaking of objects (free)
Step
Motion - preset allowing to animate cascading unfolding motion for whole
objects (eg. domino like) and objects polygons (tutorial)
(free)
JS
Weight Tracer Python Effector - Python Effector similar to Delay Effector.
It allows to traces vertex map weights (eg. along particles paths) (free)
Merge
Weight Tags - Python Script that merges several
weight tags.
GreyCloud
: generates particles based on grayscale information from an image sequence
(free)
Circle
Brush : generates non intersection circular splines (free)
Generator
: uses iteration to create geometric objects (free)
PointPositionPass
: adds a PointPosition pass to the post effects, (eg. for re-lit in composting
aps) ($)
Select N'GO : exports selected object/s from your project scene to custom directory. (free)
F.C.S.
Toolbox : Set of various tools (WIP) $
IvyGrower : creates an ivy plant creeping
to objects (free)
MeshInfo : displays surface area and volume
of selected objects (free)
OneSpline : child the splines to the OneSpline
object and use it as if it was a single spline (free)
Split Selection : Splits selections that
get doubled in selection tags of an object under a Symmetry object when it
is made editable (free)
DropIt!
: Drop to Floor and Drop to Target with offset and subdivision. Improved Drop
To Target algorithm (free)
Drop To Floor : drops an object to the
floor (making its minimum Y point equal 0) (free)
SWCNT : Generates Single-Walled Carbon
NanoTubes (free)
OMCopy : Copies selected Object Manager
objects and their materials simultaneously (free)
Nulls2PtCloud : Converts the Null objects
in a scene into a point cloud (points in a Polygon object (free)
OM2File2 : Outputs a text file representation
of the Object Manager hierarchy (free)
AMa
1D Snap : 1 dimensional snapping (does not work >R17) (download)
(free)
AlignToVector
: (ATV, Flange Maker) aligns points to a line (1click on a point - defines
line start, 2 click on a point - defines line end, following clicks on points
move those points to the line) Includes FlangeMaker that subdivides a polygon
making a circle (download)
(free)
AdvancedAtomArray
: (download)
(free)
SolidChamfer
: (R11, R12, R13 - newer version on GitHub)
Chamfering generator and command : select the edges you want to chamfer and
drag the mouse to get the desired chamfer radius (free)
$
Collision
Deformer : soft body deformations at impact ($)
Interposer
Pro : link between Poser & Cinema 4D ($)
Interposer
Ltd : limited version of Interposer Pro (shop)
($)
Greebler
: covers objects with scores-thousands small predefined, or user defined objects
(shop)
($)
Unfurl
: polygons unfolding effect for animations ($)
SymMorphy
: helps with morph mirroring ($)
DropIt!
Pro : drops objects on surface of target object ($)
SolidChamfer
: select the edges you want to chamfer and drag the mouse to get the desired
chamfer radius (free)
CD
IKRP Solver : Helper expression tag for Cinema 4D's old IK tag (free)
CD
Align To Camera : Expression tag to align objects to the camera (free)
CD
HPB View : Tag that draws HPB vector guides in the viewport, helps in
avoiding gimbal lock (free)
CD
PS Tracks X : Commands that delete position and scale tracks of child
joints (free)
CD
Select Parent : Command that selectes an active object's parent (free)
($)
CD
Joints & Skin : joints, skinning, weight painting and other tools
helping in the skinning process in C4D Prime ($)
CD
IK Tools : set of command tools and expressions for character rigging
and animation in C4D Prime ($)
CD
Morph : a point selection Morph system that works with a Point or Polygon
object. Morph shapes are stored in tags ($)
CD
Constraints : set of constraint expressions tags for Position, Rotation,
Scale, Aim, Distance, Mirror, Parent, Clamp, etc. ($)
CD
Transfer Tools : set of tools helping in transferring objects around in
the scene ($)
CD
Symmetry Tools : set of tools helpful when you need to adjust the points
of the character mesh after rigging and skinning ($)
CD
Springy Keys : adds springyness to an object's existing animation ($)
CD
FBX Import/Export : FBX import and export for characters rigged with CD
Character Rigging plugins ($)
Sentaku
: selects and solos objects according to their state in Object Manager (red/green
dots, generator ON/OFF) or tags they use (free)
SelectSave
: Save/Exports selected objects to individual files or grouped, simultaneously
imports many objects to current scene (free)
GeneratorSW
: collectively manages all generators present in the scene, allows to switches
ON/OFF all generators of the same type or inverts their action (free)
AutoSVE
: for live selection tool switches selection of visible only / all components
depending on viewport display mode (Gouraud/wireframe) (free)
BufferList
: lists objects in object buffer, helpful when defining rendering Multi-Pass
with object buffers (free)
PolyCircle
: transforms selected vertices and polygons into circular shapes (free)
PolySplit
: moves selected polygons or spline section into a new, separate object (free)
$
StackGenerator
: parametric modeling by creating a hierarchy of generators($)
BTTL
: helps with texture baking ($)
TLmarkerTool
: animation utility making use of timeline markers ($)
Select
Key : helps to manipulate with animation keys, select, shift, copy them
to other objects, erase tracks with no keys ($)
DragSplines
: creates and sizes spline primitives with mouse, also on objects surface
($)
DragPrimitives
: creates and sizes object primitives with mouse, also on objects surface
($)
ContainerTAG
: helps to simplify Object Manager display by hiding object hierarchies into
a container tag ($)
SnapPRS
: extends Move, Scale, Rotate tools functionality by combining it with snapping
to a level difficult to understand ($)
UVToolBox
: set of tools for setting UV's ($)
KeepManager
: ? if someone understands what it does, let me know. (my japaneese is pretty
bad) ($)
SketchMesh
: probably a modeling tool for retopology ($)
View
Calibrator : helps to calibrate planar views when using reference images
for modeling (free)
Easy
Chesterfield : create Chesterfield effects for pillows, couches, sofas
and similar (free)
MultipleSplineMask
: boolean spline mask allowing to use multiple splines at the same time (free)
Lost
a Point : modeling tool to create/align/snap points with integrated guide
line (free)
Burn
Alert : helps user during lighting calibration to find the burned (overexposed)
regions of rendering (free)
Point
Morph : helps to create and animate complex morph poses (free)
PointToObject
: uses a point selection or a set of objects to create reference point objects
(free)
Plan
Surface Selector : selects all polygons pointing at the same direction.
(like Phong Select) (free)
PumpkinGen
: creates pumpkins (for fun) (free)
IES
Light Collector : helps to overcome a bug in VRay-C4D : IES light files
won't be copied correctly in the tex folder (free)
$
Obj
Sequence Importer : import of animated OBJ files focused on Blender fluid
simulation ($)
HDRToCubemap
: create a VideoGame Cubemap from a panoramic HDRI image file ($)
Vertex
Map Animator : helps to create and animate special effects using the Vertex
Map Shader ($)
Place
Object : helps to place objects within scene on other objects (e.g. for
interior and exterior architectural use) ($)
Spline
Wrapper : wraps spiral splines around objects ($)
Vertex
Weight Helper : helps with skeleton-mesh weighting process ($)
Measure
It : measures the distance between two objects - measures can appear on
rendered pictures ($)
Power
Cloner : Populates target objects with clones by projecting them like
light from an emitter ($)
Easy
Net : creates nets and grids ($)
Animation
Retimer : adjust PoseToPose animation timing with a few clicks ($)
UVWLaser
: creates a black white mask image sequence based on a ray-tracing operation
over a polygon (e.g. to simulate writing with a pen) ($)
BrickGen
: helps building objects with the 3D virtual bricks which are fully customizable
(e.g. for lego scenes) or voxelize any mesh ($)
Slice
It : cuts polygons with planes and generates the cut pieces ($)
Fold
It : helps to fold polygonal sheets and animate folding/unfolding and
pop up effects ($)
QuadCaps
: closes polygon hole with quadrangular mesh without creating Ngons (helpful
for subdivision modeling) ($)
Interior
Builder : helps to create furniture ($)
PersianaGen
: helps to create, customize, position and rig shutters (e.g. for architectural
modeling) ($)
Spline
Extruder : combines the power of Sweep Nurbs with polygon modeling by
extruding in real time a polygonal selection along a spline path ($)
Isoline
Helper : helps during modeling process. It aligns a point selection to
an isoline spline reference ($)
Chain
Generator : helps to create and animate mechanical chains (e.g. for bike,
tank, chainsaw...) ($)
Extreme
Gear : automates the rigging of gears ($)
Cross
Nurbs : create polygonal plane by crossing two linear splines (patch modeling)
($)
Spline
Projection : projects the interpolation of two splines onto a mesh ($)
Modeling
Helper : allows to cut/copy/paste polygon selections between mesh objects
($)
Cartoon
Fresnel Shader : shader creating a cartoon like effect ($)
Easy
Cloud : helps to create and animate PyroCluster clouds ($)
SpiderwebGen
: creates spider's web ($)
RAL
Shader : shader converting RAL Standard Color to RGB Standard Color ($)
PolyBreaker
: fractures mesh objects. It can be combined with C4D dynamics to create awesome
effects ($)
Easy
Hedge : create hedges of any form ($)
GrassPainter
: allows to paint grass, flowers or any custom objects instances ($)
Splinetricity
: helps to create and animate electric special effects like electric shocks,
bolts, plasma spheres, voltaic arcs etc... ($)
NormalMapGen
: creates normal map texture from image ($)
SplineToGrass
: creates grass leafs ($)
TuileGenerator
: creates tiles on roofs ($)
Easy
Ivy : creates creeper plants ($)
Flip
It : flips polygon object over selected axis ($)
Distributed
Render : allows to render a single image in high resolution on several
computers connected with C4D or NET render client ($)
Stipple Modifier : converts any spline
into dots and dashes (free)
Dynamic Subdivier : modifier that subdivides
or culls polygon objects from the camera frustum (free)
Spline Mask : render splines in shader
space (free)
Multi-Modifier 2 : join multiple deformers
into on single deformer object (free)
Collage Shader : image particle shader
allowing to create seamless, animated textures from images and shaders (free)
$
LAZPoint
: lidar and point cloud management tools ($)
DEM
Earth : downloads DEM data to build landscapes models ($)
OSM
Importer : imports OpenStreetMap *.osm or *.osm.xml files into C4D ($)
Topo
Maps : generates procedural vertex maps for shading, and modifying objects
($)
Vector
Pro : better vectorizer ($)
Voxygen
: voxel generator ($)
Add
Effectors Vol 1 : 3 effectors for MoGraph : ($)
- Surface : Transfer MoGraph particles from one
surface to another ($)
- Fit : scale particles to prevent overlapping
($)
- Selection : modifies selection and vertex map
tags with falloff ($)
Kendo
Shaders+ : procedural shaders and an interactive UV editing tool consisting
of : ($)
- Karate :Tiles for walling flooring. It helps
avoid the repetitive nature of textures and tiles ($)
- Ninja : Color modifies coloring of instances,
clones and particles turning a single material into thousands ($)
- Henkan : UV transformer shader for cutting
out,distorting and correcting image segments ($)
- Pikka : UV transformation tool for use with
the Henkan shader ($)
Grunge
Shader : channel shader for adding dirt and grime ($)
WireShader
Pro+ : procedurally render object edges and points through a shader ($)
Smart
Shaders : allows to use one shader in multiple materials, without the
need to clone the original shader ($)
Texture
Transform : Random Tile Shader + Instance Colorizer + Texture Transformer
(older version of Kendo shaders) ($)
White
Lights : 2.5D volumetric post effect rendering splines, points,edges and
particles, as solid light with nice glare ($)
FlowCut
: makes edge cuts along multiple selected edges while considering the flow
of the mesh (free)
ArchSpline
: spline-primitive producing different types of arcs with parameters allowing
to adjusted arch shapes (free)
EdgeSweep
: generator which creates SweepNurbs out of Edge-Selection Tags (free)
PaintOnSurface
: populate object with instances of other objects by painting them + polygon
paint tool allowing to create and tweak polygons on other objects ($)
Window Generator
& PlacementTool : creation and placement of windows for architectural
visualizations ($)
Point
Cache Reader : reads files in the PC2 file format and applies the recorded
animation to the object (free)
Disable
Materials : disables (and re-enables) all/selected materials in C4D scene
(free)
Create
Null Hierarchy : duplicates selected hierarchy as nulls named according
to the original hierarchy's and having same positions/orientations like the
original objects (free)
Rename
LR : Selected objects are renamed by switching their prefix (free)
Drop
Tag : Tag places object onto the surface of a target mesh, object remains
on the surface even if underlying mesh is modified (free)
Polygroups
Flatten : modeling command allowing to flatten selected polygon groups
(free)
Unfold3D
: Exporter for Unfold3D format ($)
UVLayout
C4D : Transfers scene between C4D and UVLayout and back ($)
Easy
Light : 5 scripts helping with setting of directional and area lights
(free)
hot4D
: deforms a surface so it looks like a deep ocean (free)
Py-Timer
: let you know how much time you spent working on C4D document (free)
Spider
Web : creates spider webs between objects (free)
Uniform
Resizer : allows to resize an object to exact size (free)
$
Delta Mush : smooths
deformations at character's joints (free version on GitHub)
($)
Xplode
: Fragments mesh based on Voronoi diagram ($)
object_renamer_find_replace
: find/replace on object names using regex library (free)
object_parent_child_renamer
: renames all selected parents to using the name of their first child, or
all their children to using the parent name (free)
alphabetically_sort_objects
: alphabetically sorts all objects under selected parents (free)
copy_object_to_other_objects
: copies one object as a new first child or parent of other selected objects
(free)
expand_splines : takes an open
spline (a line) and turns it into a closed spline (polygon) of desired thickness
along the original line (free)
output_spline_points : outputs
spline points and name (can help to export to code lines) (free)
reduce_splines : intelligently
reduces the number of points in a closed or open spline (free)
convert_bezier_splines_to_linear :
converts bezier/cubic/akima splines to linear splines by adding interpolated
points along curved edges (free)
Add
to Layer : Add your group of objects to a layer with a single click or
shortcut (free)
AniSplines4D
: tweak your animation using HUD splines in Viewport (free)
Drop
& Render : Drop and Render is a one click solution to render on Dutch
24/7 render farm (free)
FPS
Timer4D : animation helper that can be used to time your events and set
the timeline accordingly (free)
MeshBoolean
: Helps with boolean operations ($)
Lon-Lat
Connection Kit : geo-location creation toolkit helps to create accurate
locations and connections on the globe ($)
Slice4D
: allows to slice objects and animate the process ($)
Streetview4D
: allows to create lightning panoramas using Google Street View ($)
Toggle
Visibility : allows to toggle “Visible in Editor” and “Visible in Renderer”
with one mouse click for a group of objects ($)
Viewport
Switch : simplifies switching ON/OFF settings that can slowdown Viewport
($)
Add Normals
: adds/updates the Normal Tag to a mesh (free)
KyamaSlide
: sliding a selection of one or more edges at once (free)
m3IO
: Import Blizzard's .m3 mesh files (free)
PolyMass
: Vertex Map -> Polygon Selection and the opposite (free)
$
I/Ogre :
import/export in Ogre3D, .smd, .ms3d fomats ($)
Morph Mill
: set of plugins helping in creation/editing of morph meshes ($)
Riptide Pro
: .obj import/export ($)
Undertow : assist UV mapping focusing
on use of Symetry Object in modeling process ($)
FuV CanvasSize :
allows to change rendered image proportions without altering the perspective
(video) ($)
FuV ClayOverride
: clay override material for Octane allowing to preserve specular parameters
($)
FuV BlueprintImporter
: script helping to import and scale blueprints (video)
(free)
FuV GenerateOutputPath
: script creates an output folder at c4d-file location and sets the output
path at the rendersettings. Works also with Octane (free)
FuV Close Other Documents
: script that closes all documents at once with one click except the active
one (free)
FuV Screw Generator
: Xpresso setup generating screws (free)
Random
Color : Assign random color, disable display color, converts display color
to materials ( works on selected/all objects, fails on hierarchies) (free)
Zarabic
: allows you to write in Arabic directly in Cinema 4D (free)
ZManipulator
: PSR manipulator that operates simultaneously in 3 modes, no need to switch
between move, scale, rotate (R13 only) (free)
Object
Switcher (HNDisabler) : switches the visibility / activation of objects
of specified type (free)
Random
Vertex Color : Script that uses C4D Vertex Color Tag and assign random
color to connected vertices of a single mesh (polygon islands) (free)
Game of
Life : XPresso setup generating in C4D game
of life objects (free)
Split
Unconnected Polygons : script that splits object's unconnected polygon
groups into separate objects (C4D command Polygon Group to Objects) (code)
(free)
ZBrush
Fibermesh to C4D Hair Object : script that converts ZBrush Fibermesh to
C4D Hair Object (code) (free)
Center
Object's Axis : puts object's axis into the center of its bounding box
(C4D command Center Axis To) (code) (free)
Ground
Stones Dynamics : TP setup simulating the interaction between car wheels
and ground stones (free)
Delete
All Texture Tags : script that removes all texture tags from selected
object and its children (C4D command Select Identical Child Tags, then Delete)
(code) (free)
CSTO : generator
that creates a mesh object from its procedural input mesh ( you get a mesh,
while steel keeping control over its procedural version) (free)
Connect Segments
: generator that connects spline segments of the fragmented spline used
as its input (free)
Instance
Vault : workflow plugin, that helps working with instances and managing
them. Very useful (free)
VrayTools
: make working with Vray Shaders as easy as with c4d shaders (free)
Shuffler
: allows to shuffle objects in the scene, by placing different objects in
other objects positions, exchanging their materials etc... (free)
Target 4D : help to place objects on other objects : move or copy selected
objects +simple cloning features (random, along a line, grid) ($)
TakeMatPass
: render multi-pass extension that outputs individual B&W materials passes
or indexed (different colors for each material ID) ($)
Fast
Spline Connector : joins nearby spline ends using distance criteria ($)
Flash
Buffer : helps to create object buffer passes ($)
Colorizer
: script assigning distinct colours to UV polygon islands ($)
Umami
: generates parametric random splines (looking lie noodle like) (free)
Kurulumun
: generates curly parametric splines that twist randomly by 90 deg (free)
Material
Override : temporarily replace all texture tags by a new material (free)
$
Slice
it Up : cuts closed splines into any number of vertically aligned slices
($)
Renomi
: helps to organize Multi-Pass image sequences and maintain Object Buffer
names ($)
Teatime : creates
the famous Newell teapot (free)
Coolect : does
the same as C4D "Save Project with Assets" + file zipping, collect
report, comments and can be used on non opened scenes (free)
Pancake : saves/restores
scenes in backup directory (free)
Edge to Joints
: helps to create rigs by making joints from selected edges (free)
Easy car rig
: helps rig and animate cars (free)
Quick measure
: script that displays distance between two selected points (free)
RayConnector :
plugin for plexus effect - allows to connect Thinking Particles with splines
(maximum distance, maximum number of connections) etc... (free)
Apparition :
script that allows to hide objects during animation or suddenly appear (free)
VoronoiGenerator
: generate a 2D Voronoi-Diagram or a Delaunay-Triangulation that can be influenced
by objects or particles (free)
$
LayerGenie :
improves workflow with layers assisting with objects assignment to layers,
layers sorting etc... ($)
CV-Toolbox
: manager for installing Cineversity plugins (free)
CV-ArtSmart : allows to add graphics from Adobe Illustrator or PDF files
into C4D (free)
CV-Swim-ase-Importer
: allows to import Adobe Swatch Exchange (*.ase) files to create materials
and shaders from color swatches. It can put swatch colors into gradient, colorizer,
multishader, separate materials... manual
(free)
$
CV-Alioscopy
Camera : allows to record 3D scenes for glasses free 3D screens using
Alioscopy
technology ($)
CV-Boole
Tools : Helps to create complex C4D boolean hierarchies from multiple
objects ($)
CV-CleanMode
: allows to switch Vieport display between two modes (eg. with gridline
and other display elements and a clean view) ($)
CV-Convert
to PBR Material - Converts selected color + spec materials to the "New
PBR Material" template ($)
CV-Dailies:
simplifies the process of adding notes to and reviewing notes in animation
scene files ($)
CV-Import
Image As : allows to load image(s) directly intio materials, decals, sprites,
gobos, planes, skies, background, foreground. ($)
CV-Layer
Comps : A set of tools helping to manage layers and working with them
(set active layer, global layers setting, reset layers, select layers of active
objects ...) ($)
CV-Morph
Interaction Tag : script helping to pose and morph using the Interaction
Tag. Links polygon selections to PoseMorph targets, so posing a face is as
easy as dragging directly on the model itself ($)
CV-Object
Manager Tools : 17 scripts helping with operations in Object Manager (Selection
of objects/tags, bufers, layers, materials) Manual
($)
CV-Parametric
Selection Tag : allows to make complex selections using various criteria,
also on parametric objects ($)
CV-PlaneSmart
: import Photoshop layers into planes and distribute them into z-space ($)
CV-Selection
Manager : Helps to deal with a large number of selection tags assigned
to a single object. ($)
CV-SmartExport
: Helps to export selected objects and create separate files for each scene
layer or object group. Bake Position, Scale, Rotation and PLA data prior to
export ($)
CV-Splines (To Objects) : Single click commands for spline Extrude, Lathe,
Loft, & Sweep. 2 Genertors for interactive outline/offsets spline and
chamfer, Helpful for non-destrucive spline modeling. MANUAL
VIDEO
($)
CV-StopMotion
: tag that converts non-destructively a smooth keyframed animation of an object
to a stop-motion animation.
CV-SubDeformer
: deformer object creating localized, falloff-based subdivision.
CV-Swim-ase-Importer
: allows to import Adobe Swatch Exchange (*.ase) files to create materials
and shaders from color swatches. It can put swatch colors into gradient, colorizer,
multishader, separate materials...($)
CV-Tokens
: provides additional tokens that can be used in render filenames and folders
(Date, author, computer, render engine, render height ...) ($)
CV-VRCam
: allows to render virtual reality content using Equirectangular, Omni-Directional
Stereo or Cube Maps ($)
CV-WeightScripts
: set of scripts helpful for character weighting (import/export weights
to a file, blend weights along a path or based on neighboring vertices, copy/pase
weights, assign weights with keyboard shortcuts) ($)
GRIP
: set of utility scripts designed to make it easier to work with cameras and
lights ($)
Linear
Deformer Scripts : scripts that create a Linear falloff deformer. This
allows you to utilize the plain effector to quickly adjust a selection of
points with falloff ($)
MatteMatic
: script that allows you to add all the object buffers in your scene to the
Multipass Render Settings with a single click ($)
Natural
Selection : set of utility scripts designed to help in common point, edge
and polygon selection tasks (set new selection, mirror selection, select similar)
($)
OBJ
Sequence Export : exports an OBJ sequence ($)
Pickwalk
: Pickwalker plugin and Pickwalk scripts help to create a walk map for
traversing the scene (select specific scene items) Helpful for selection of
specific parts of complex rigs. It works also with components ($)
Rig-It
: scripts helpful for rigging (Split joint, create forward kinematic controllers
for selected joints, create a controller out of any polygonal object, assign
colors for left and right sides of the rig) ($)
Switch
: aids in 2D character design, setup, and animation ($)
XpressoMaker
: set of scripts that take some of the pain out of creating complex rigs
with Xpresso ($)
Shadow
Falloff : create a falloff in the shadow of another object (free)
Spline
Falloff : create a falloff along the length of a spline (free)
PolyEdge
Spline : Generate a live spline from a polygon object's edge selection
(free)
Velocity
Effector : Modify your Mograph clones based on their speed (free)
$
Populate : extends Mograph toolset, helps create unique clones with separate
control over a wide range of object parameters ($)
Grid
: creates layout of tiles, and choose what content to show in each tile ($)
Membrane
Deformer : make portions of models stretchy (e.g. for webbed feet) ($)
Motion
Stretch Deformer : stretches object through time along the path of its
animation ($)
Seam
Deformer : joins two sets of object's edges together (e.g. for zipping
cloth effects) ($)
Impact
Deformer : creates on objects surface ripples defined with splines ($)
Rebend
Deformer : alters existing curvature of models. Straighten out pre-bent
objects ($)
Scroll
Roll Deformer : roll up object geometry (e.g. paper scrolls, carpets,
create sprouting animations like feathers growth) ($)
Sphere
Wrap Deformer : wraps geometry around a sphere with only one pole (Less
pinching on front facing elements) ($)
Snap
Deformer : snaps objects points to a grid creating a voxel like effect
($)
Cluster
Effector : aggregates Mograph clones together ($)
Super
Source Falloff : falloff influenced by scene objects (also spline and
particles) ($)
Noise
Falloff : adds noise to an existing falloff shape (e.g. to add randomness
to Mograph effectors) ($)
Boole
Falloff : combine two existing effectors falloffs to create a new falloff
shape ($)
Falloff
Sampler : Create shader gradients based on Mograph effector falloffs (e.g.
Use falloff gizmo to easily position gradients) ($)
Difference
Map : Creates a vertex map based on objects' deformation (e.g. to control
material shader) ($)
Time Frequency : A self animated shader
that produces cyclical color (free)
Align
& Distribute
: align / evenly distribute objects from a small dockable window (free)
PSR Clipboard
: allows to copy/paste at the same time of the 3 XYZ values from object PSR
(position, scale, rotation) (free)
Selected Index Display
: displays components indexes in viewport (free)
Dynamic IRR: Dynamically
adjusts the Interactive Render Region to an object, a set of objects, the
whole window or just the render size (free)
$
Speed
Display : Speedup viewport by dynamically adjustable level of detail ($)
Speed Display Screen : Speedup viewport
by dynamically adjusting level of detail based on the distance to the center
of your screen ($)
Find
& Replace : Easily manage big projects: searches, replacements, deletions,
groupings,renaming of objects and materials ($)
Aligner
: alignment, distribution and adjustment of objects positions, considering
their geometry and/or axis ($)
CMYK
: Define colors for materials in CMYK color space ($)
AnSolo
: Hide all objects besides the one you are working on ($)
Selection
Filter : set Selection Filter options from a tab ($)
Display
Filter : set Selection Filter options from a tab ($)
Coordinates
Display : displays vertex coordinates/indexes in viewport ($)
Vault
: store intermediate states of objects, their parametric versions, alternative
versions etc... in vault object ($)
Forkroot
: create soft joints branching for roots, lightnings, tree branches ($)
info
: displays in viewport information about selected object's polygon count,
points, edges etc... ($)
P-Tree
: creates simple parametric trees with adjustable parameters ($)
PolyDisplay
Redux : hide some polygons on meshes to speed up display ($)
Spline
Simplifier : reduce number of points on spline while keeping its shape
($)
Infoverload : displays
information about components count for parametric objects ($)
PolyPaint
: vertex painting in RGBA (color+alpha) ($)
Spriter
: create flat voxel objects from bitmaps ($)
Patterner
: shader with numerous geometric/falloff parameterizable patterns and editor
to create your own vectorial patterns ($)
PicHUD
: Display an animated movie frame in your editor viewport for modeling and/or
animation and timing reference ($)
ToPoly
: create polygonal live instances of parametric objects ($)
Vertex
AO : tag generating vertex maps with Ambient Occlusion/Proximity values
($)
VertexMapMix
: tag that generates vertex map based on operations performed on other vertex
maps ($)
Ground Tag : keeps objects on ground
(free)
STACX
: channel shader allowing to stack up to 32 shaders creating a 3D material
that can be used like a volume shader (free)
XReTarget : tag plugin, which transfers
animations or poses from one character to another (free)
Car rig Helper : separates the wheels
of a car and puts then in a new object structure which can be used with Drive!
simulations (free)
Real Traffic
: helps to create road traffic simulations ($)
Drive! : physically
correct vehicle animations ($)
SplinePatch
: patch modeling to create smooth, curved surfaces from intersecting splines
which is especially suited for cars, clothing... ($)
CX : tool for
creating animated web content (exports projects in the web standard HTML5/CSS3)
($)
X-Wheels :
equip Drive! vehicles with up to 10 axes. Additional wheels are integrated
into the simulation. Tracked vehicle can be configured too ($)
Crashbox :
enables collisions between Drive! vehicles, rigid bodies and spline outlines.
Car damages are realized using deformers, that are controlled by the simulation
($)
DirectControl
: Tag that control objects and parameters "live" with a game controller
while the animation is running ($)
[Auto]CAD2C4D
: export native AutoCAD scenes into C4D ($)
Camera
Shader : shader displaying what is seen by C4D camera. (e.g. project image
from C4D camera on TV object in the same scene) (free)
Cinapsis
: allows to find and edit any element of the scene and run commands or plugins
dynamically on a specific set of items ($)
enDOFin
: post effect plugin to achieve advanced depth of field (DOF) effects ($)
Glare
: glow post effect plugin blurs bright areas to create a more natural look
of renderings ($)
Happy
Little Paint Shader : On contact or approximation objects can leave trace
on another object ($)
Photometric
IES & LDT : true photometric light ($)
Reference
Shader : shader instancing allows to reuse shaders in different channels
and materials ($)
Spline
UV Mapper : draw a spline that follows object's geometry and get proper
mapping on bended / twisted objects ($)
SPLURF
: provides patch modeling in C4D with spline surfaces ($)
XRef
Shader : use a 3D scene file as a dynamic texture. (similar to Camera
Shader) ($)
Advanced
PolySplit - slices objects by selection tags and deletes the old tags
and materials from the source object ($)
Power
Reducer - transforms CAD files into scenes manageable in C4D by compressing
geometry, align normals, assign textures etc... ($)
DocTabs
- display opened C4D documents as tabs, so you can quickly switch between
scenes ($)
Picture
to Plane - assists in creation of billboards from libraries of images
($)
(It seems that all free
Remotion plugins are outdated and none works in R13-R19)
AMa Multislide : ?
AMa 1D Snap : ?
PhyTools :
PhyFluids2D : 2D fluid simulation shader based on Voxel-Grid(Eulerian).
Only 2D simulation is possible with it, 3D version is available as PhyFluids3D.
PhyFluids3D
: simulate fluids (smoke,liquids and more…).
UniFlex
: simulation engine for Roper, Soft-Bodies, Cloth, Semi Rigid Bodies and
more for Ciname 4D R12 or higher
Silver
Bullet 4D : Rigid body dynamics simulation system
Silver
Bullet 4D Plus : extended version of Silver Bullet 4D
RemoZipTools
: Exporting of C4D scene compressed in ZIP file and opening of C4D scenes
directly from zip file. Supports 7z format.
ChamferMaker : ?
ReSelector : ?
ASE T3D Exporter : ?
DDS Input Output : provides support for
.dds
format, which can be used in textures
TDEM : Particles system
$
Supervoxels : voxels generator and cloner, tetraeder generator, TP generator,
Iso Surface Polygonizer, Point Cloud Generator ($)
SuperTracer
: spline generator, that can track state of input object over time. It supports
following modes "Chain", "Net", "Web" ($)
UniFlex
: GPU simulation engine for Roper, Soft-Bodies, Cloth, Semi Rigid Bodies ($)
GeoTools
: GeoBreaker multi-threaded fracturing and destruction, MetaThing., SmoothMesh,
TopologyInfoTag ($)
DiTools
: deformers, modifiers, shaders, Xnodes, post effects, cloner and surface
painter tool ($)
SpectralMagic
- Dispersion/Thin Film shader simulate the spectral dispersion of light.
Sparkle
Shader : (free) creates materials with realistic flakes reflection ($)
PLAVelocity : influences Vertex Map by objects points velocity (e.g. to
drive a shader for soft body - material changing on impact) ($)
Surface
Curvature Shader : calculate curvature values based on the local curvature
of mesh vertexes and interpolate the values ($)
Real
Curvature Shader : uses differential geometry, to estimate curvature values
on triangle/quad meshes ($)
Atlasing
Tool : for creation of atlases ($)
UVW
Mapper : camera projections for Vray ($)
AIT
: Automatic Inline Tangents helps animators to update key tangents dynamically
($)
File
Lock : protect scene content with password (hides structure displayed
in Object Manager) ($)
Harvester
: save animation of a rig, then reapply it on another similar rig. ($)
LMR
: Lo-key Multi Renderer allows to render multiple scenes with more options
than batch rendering (various cameras and render settings) ($)
WCP
: Walk cycle producer helps to create walk cycles for bipeds or quadrupeds
animations ($)
Rounded
Gradient : Shader creating rectangular, rounded gradients and thread gradients
for screws in normal map or displacement map ($)
People
in Motion : helps to animate human models (including DAZ 3D models) and
create crowds ($)
PhotoMatch
: helps to integrate 3D objects with background images and to model 3D objects
from a photo ($)
Parametric
Toolkit : non uniform resizing of objects by grabbing by bounding box
corner, posing objects on other objects surface ($)
My
IES Designer : lets create realistic IES lights in C4D ($)
Key
Optimizer : reduces the number of keys in baked animations allowing to
edit them more easily ($)
Label
: labels helps organize complex scenes/objects. Fast access to labeled objects
from viewport. Better visibility in Object Manager (custom labels) ($)
Lorenz
Attractor : is a procedural spline generator creating a spline in form
of Lorentz Attractor ($)
Height4D : create
heightmaps inside C4D from any object with adjustable contrast/brightness
($)
IlluLight : quickly
create global lighting ($)
SuperShape : creates
supershapes which are extension of the both the equation of the sphere and
ellipse ($)
Arch-01
: modeling toolset that allows to draw geometry inside C4D with classic CAD
like precision and workflow ($)
Baluster4D
+ Stairs 4D : creates fences and stairs (for architects) ($)
Win4Door
:creates windows and doors (for architects) ($)
BeatMarker : workflow
plugin for animators, that automatically generates markers from an audio input
($)
Voxelate - voxelizer
compatible with dynamics, use render instances, variable size and detail of
voxels, MoGraph compatible ($)
Crystal Generator -
generate crystals around polygonal objects ($)
PolySpline : create
spline driven voxels ($)
Trypogen
: generator modifies parametrically object's edges and faces creating fantastic
cell effects ($) ♥
TopoFormer
: deformer changing mesh topology along new pattern lines (cubic, voronoi
cells, honeycomb, twister...) that can be also extruded ($)
Topowire
: generator creating multiple pending lines between objects. (hair, spline,
sweep) ($)
RandomPoly
: scripts helping to create random selections of polygons (free)
UserData
: scripts allowing to create multiple user data containers on multiple objects
(free)
Markerlist
: extend Cinema 4D`s Marker with a good overview listing – Import and Export
xml files. import Audacity, Reaper, FinalCutProX Markers (Free)
Stage : provides
a toolkit to organize and control a large number of light fixtures. Useage
of presets for all functions of lights gives a fast way to generate different
looks. Create your own library of fixtures and connect them to presets. ($)
Magnets : Selective
Object Snapping Plugin: Use magnet points or lines in your own 3D Objects
to snap selective together ($)
Cake : Sweeter Bake
Render Process. Perspective Rendering on a unwraped UV Texture ($)
Signal
: tag that allows to animate any parameter with no keyframes ($)
Transform
: transforms one object into another via an "explosion" VIDEO
($)
Topcoat
: alternative interface intended to simplify setting of reflectance channel
parameters. ($)
GorillaCam
: adds slight movements to the camera, focal drift, jolt, overshoot in order
to simulate hand held camera ($)
Devert
MaterialOverwrite : allows to temporarily overwrite all materials in the
scene with one selected material (free)
AdvancedLoopSelection
: easily edge/polygon selections with hotkeys, stepwise selection, orthogonal
loops (buy)
($)
Pixelberg
: brings realtime PBR to the C4D viewport and hardware render ($)
Vertex
Normal Tool : allows to create and manipulate vertex normals on polygon
objects ($)
Sketch4D
- download and directly import the 3D Google Warehouse models into C4D ($)
GE-Terrain
- acquire the digital terrain model from Google Earth into C4D ($)
ASG
(Abstract Shape Generator) : create abstract shapes using deformers and
primitives ($)
Neon
Deluxe : creates neon lights and tubing from splines
Neon :
creates neon lights and tubing from splines
XMAS
Lights : Creates strings of Christmas Lights from splines
SINTRIX
: Lidar data acquisition
Blaze
/ Inferno : bake down complex animation eg. for export. Inferno allows
to manipulate individual mograph clones.
Blendy360Cam : allows
to render panoramas, fulldome, fisheye, stereoscopic, cubemap, cylindrical,little
planet
CineDesigner :
allows to visualize real world camerawork and lighting scenarios
X-Particle
: alternative particle system based on parametric principles unlike native
C4D particles requiring knowledge of Xpresso. Use C4D effectors to colour,
size, distort particles ($)
Turbulence FD : voxel-based
fluid dynamics simulation system for making fire and smoke ($)
RealFlow
: connection between C4D and Realflow fluid simulation software ($)
Effex
: framework for physics-based simulations, with its own particle system, able
to create fire, smoke and fluids also combing these effects with rigid body
dynamics ($)
Surface
spreead : populate (scatter) large amount of object's clones on surfaces
+ terrain generator + shaders for terrains ($)
Forester
: creates procedural vegetation and rocks and uses Multicloner tool for scattering
those objects ($)
x-frog :
parametric plant creation ($)
XStream :
e-on software Vue inside C4D (terrains, skies, plants, scattering) ($)
Carbon
scatter : e-on EcoSystem scattering from Vue, for C4D ($)
Cloud
Factory-ozone : e-on sky/atmosphere system for C4D ($)
plugEllo
: cloning system similar to MoGraph, but with fewer features ($)
IRAY
: Nvidia live physically based rendering providing instant feedback (e.g.
so needed when adjusting scene lighting) ($)
V-Ray
Renderer : alternative renderer allowing to render from within C4D interface
(no need to export scenes to renderer) ($)
SolidRocks
: automates the complex setup of V-Ray ($)
Arnold
Render : provides the bridge between C4D and Arnold Monte Carlo ray tracing
renderer ($)
Maxwel
Render : provides seamless integration with C4D interface ($)
Corona
Render : CPU renderer + scatter system ($)
Octane
: GPU accelerated physically correct renderer ($)
CentiLeo
: GPU unbiased rendering engine, not limited by GPU memory (forum)
(alpha stage free)
Redshift
: fully GPU accelerated biased renderer ($)
Thea
Render : GPU accelerated real time preview render ($)
Cycles 4D
: Blender Cycles Render engine (CPU/GPU), node based, with support for X-Particles,
TurbulenceFD (TUT)
($)
Substance
in Cinema 4D : use substance materials directly in C4D (TUT)
(free materials)
(free)
Perfect
Split : cut out a polygon selection from a mesh (leaving a hole) and creates
a new object from the selection (free)
DualGraph
: transforms Delaunay triangle-mesh into cell like Voronoi topology (free)
Points
to Circle : takes the outer selection of points (edges, polygons) and
arranges them into a circle (free)
Spline Connector
: generates splines to connect all objects and mograph instances in the list
(free)
Chamfer
Maker : generator that bevels edges (free)
Plugin
Wizzard : template system with a wizard GUI helping in plugin development
process (free)
3D Meier : various math
related plugins allowing to generate function defined surfaces, splines, cylinders
intersections etc... (free)
Ben Johnson
: very old colection - most does not show up in recent versions of C4D, or
does not work
Ivy
Grower : generates ivy plants (free)
Reeper
: generates ropes along splines (free)
Hangover
: notifies about rendering completion (on phone, e-mail...), can shout down
computer (free)
Granola :
sound alert about rendering completion (free)
Refractive
Index Importer : for physically correct rendering of reflectance (free)
Selection
to Objects Split : command that splits object into subobjects at one click.
It looks at the materials and their assigned selection and creates a separate
object (free)
Group
Object : when applied on several objects, all become one. Eg. you click
on any object, and whole group is selected and can be moved as one.
NoLoopSpline
: spline for transmission drives, track, that don't create inverted loops
(download)
(free)
Select
N’Go : Exports selected objects form C4D to custom directory in a multifile
output (FBX, ABC, DAE) (free)
C4D-anim-UE4
: export default key frame object animation to the Unreal Engine and export
as a (*.fbx) file all in one go (free)
VDBfusion
: procedural modeling toolkit, like Meshfusion for Modo, using VDB workflow
for Houdini Engine (free)
DDS
Loader : imports DDS images into C4D (download)
(free)
OBJ
Sequence Exporter : exports OBJ file sequences that can be imported into
Plexus using the Plexus OBJ Object (free)
ArtSmart
: import from Adobe Illustrator or PDF into C4D (free)
AR-media
: allows to experience augmented reality with C4D - eg. visualise3D models
on the desk (free)
SoloSelected
: simple solo script (free)
Sketchfab
exporter : allows to export and publish models directly to sketchfab
website (free)
Edit-Optimize
: script that makes the repetitive task of making objects editable...to just
ONE (free)
RenderFrame
: allows to render to picture viewer just current frame without having to
change rendering settings (free)
Net
Creator : generates splines connecting components or objects like MoGraph
Tracer. Can create nice plexus effects. Support Vertex Maps (free)
Uber
Tracer : generates splines connecting components or objects. It extends
the feature set of the MoGraph Tracer. Can create nice plexus effects
(free/$)
Diagram Generator
: generates 3D diagram with animated coins in the bars (free)
KTools :
Tag cleaner plugin removes empty Selection Tags, texture tags whose ‘Selection’
property (Selection Tag) is empty or whose Material is missing (free)
SplineGen
: allows to merge, subtract, and intersect Splines from one another (free)
Din3D
Importer : imports Din3D files and establish a link with ArchiCAD (free)
ManualKerning
: influence the kerning distance (and a bit more) of MoText objects (free)
ColourTable
: provides simple color tables (free)
HoRope : generates
setup for animating dynamic ropes (video)
(free)
HB
ModellingBundle : set of >70 scripts making modeling in C4D easier.
Some just improve standard C4D commands, some bring new functionality (e.g.
HB Paste) ($)
FCS
Toolbox : set of multiple tools for modeling ($)
Path
Deformer : deforms objects by a spline without loosing proportions ($)
NOTA
Effector : for MoGraph animation without using key-frames ($)
C4DtoMAX
MAXtoC4D
: Transfer scene between C4D and 3DsMax with 2 clicks ($)
MochaBlend
: converts 2D tracking data into 3D motion ($)
Hide
& Seek : helps in complex scenes managements, enhances, simplifies
interaction with Object Manager ($)
Rhino.io : import/export
to Rhino ($)
CineCAT
: camera tracking - it estimates camera parameters and reconstructs 3D points
of the scene from image sequences ($)
pyDeform
: helps to assign and match deformers to objects, including matching deformer
axis to object ($)
Storm
Tracer : volumetric placard rendering system for particles ($)
DeGamma
: suite of post effects like chroma blur, bloom, glow, haze, tone mapping,
lens distortion, bleach bypass, degamma ($)
Spline-TimePro
: set of 15 plugins for various spline related effects : morph splines, grow,
mix, connect, branch, fractal... ($)
Add-the-Sea
: wave deformer and foam shader for creation of realistic water interacting
with shoreline ($)
Storage Bin
: workflow plugin that stores backups of object state as you work, so you
can restore them when something goes wrong ($)
Quick
Matte Pro : helps defining rendering multi-pass : sets mattes, add object
buffers, and add every single object buffer to multipass render settings with
one click ($)
Buffer
Booster : simplifies adding adding object buffers for multi-pass and creating
muti-pass setup for buffers ($)
4D Publish : export
to 3D PDF format and additional tools helping with painting, sculpting, AO
baking etc... ($)
Seamilar
: creation of seams and UV islands while performing an automated unwrapping
of said islands ($)
PolyGnome
: allows to construct models by seamlessly adding mesh details on selected
polygons, which get replaced by prepared assets ($)
Arkos : architectural
plugin for creating all kind of handrails (and of course other structures,
eg. fences or grids) ($)
Image2plane
: takes hundreds of images and in one click import them, put them each on
their own texture, their own plane, and re-size them instantly ($)
Grip
Tools TrackIR : real time motion capture ($)
Camera
Match : allows to build a model based on a photograph or match your model
view to a photograph ($)
Material
Override : is a post effect plugin that allows to render a scene with
all its materials or selected materials replaced by a single master material
($)
MochaBlend
: converts Mocha’s 2D planar tracking into 3D motion allowing to blend camera
captured 2D video with C4D 4D scene (motion tracking) ($)
Ben Johnson
: very old colection - most does not show up in recent versions of C4D, or
does not work
Remotion
- Old free plugins : none works in R13-R18 ($)
Studio
Fabian - Old Plugins : outdated or replaced with C4D features (free)
Motion Drop
: moving organic stretched blobs
Sharpbox :
setup to create sharp reflections
The Illuminati
: rig for fast GI
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