MY ADVENTURE WITH 3D begun in February 2002 with Vue d'Esprit
2, it was fun to play with, it was so simple that it allowed me to create
3D scenes without even opening the manual. A few months later I switched
to Vue d'Esprit 4 and started to realize that there is 3D software for
amateurs, like Vue, Bryce, Poser and 3D software for professionals like
3D MAX, Maya, XSI, Lightwave, Cinema 4D. I wanted to learn something
more serious than Vue and Poser, I started with Lightwave. I learned
quite a lot as for such novice that I was back then, enough to let me
texture and render my first scene in Lightwave. After that, I wanted
to learn some modeling. Unfortunately, Lightwave Modeler disappointed
me. It wasn't intuitive, it looked obsolete. I gave a try to Maya and
3D MAX, but I was overwhelmed by their complexity. Back then, I had
no internet at home, so when learning new software, I could rely only
on the user manual. It wasn't as easy as today when you have access
to thousands of video tutorials. I was highly impressed by Softimage,
but it wouldn't run properly on my computer because of a too small screen
resolution. In the end, I got Cinema 4D R6 from a computer magazine
and I was pretty impressed. I was able to do something with this software.
Despite my decision, back then, to move from Vue into some serious professional
software, it didn't happen. Guys from e-on were impressed with my 3D
scenes created with Vue and offered me a job. In this way, I spent next
10 years with e-on mostly working on 3D vegetation projects and The
Plant Factory. During this time I sparsely used C4D, mainly for modeling
some stuff for my Sci-Fi scenes, but I had no time to learn it deep
enough. Only after I left e-on, to work on my own TPF plant models,
I had more time to spend with C4D.
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CINE.WEX is my new website focused on the technical aspect of
Cinema 4D, while B0.Y0 website will be focusing on SciFi art created
in C4D (follow the SCI-Fi link on the top right corner)
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MISSING (features) : A few years ago I had a brief adventure with Softimage - was impressed by Vitaly Bulgarov's 10 days mechanoids challenge, so I decided to follow his time-lapse modeling video. Time spent with Softimage gave me a different perspective how modeling tools can operate and a lot of ideas on how C4D polygon modeling could be improved. Softimage is dead but remains a goldmine of ideas for efficient modeling tools. Cinema 4D can still learn a lot from Softimage. I hope that one day C4D will have all modeling features I knew from Softimage. In MISSING section I describe improvement proposals for C4D - mainly for the interface and modeling tools.
SUPPORT : you can support me by making a donation. With your
donation, you can specify what you would like me to focus on in the
first place. E.g. add plugins reviews or scenes illustrating the use
of plugins.
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