SteadyCAMPRO : multi target / placement camera animation tool suite (free)
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xsTargetCamera : creates a target camera at current camera position (free) |
CD Align To Camera : Expression tag to align objects to the camera (free) |
GRIP : set of utility scripts designed to make it easier to work with cameras and lights ($) |
GorillaCam : adds slight movements to the camera, focal drift, jolt, overshoot in order to simulate hand held camera ($) |
CineCAT : camera tracking - it estimates camera parameters and reconstructs 3D points of the scene from image sequences ($) |
MochaBlend : converts 2D tracking data into 3D motion ($) |
xsCameraSizeAdjust : zooms in the viewport or change the size of the active camera with keeping the same perspective ($) | FuV Canvassize : allows to change rendered image proportions without altering the perspective ($) |
keyMATE : Keyframe
selected objects incl. PSR, KeyFrameselection,Userdata, direct or copy. Ideal
for keyframing objects driven by expressions (free)
Select Key : helps to manipulate with animation keys, select, shift, copy
them to other objects, erase tracks with no keys ($)
Timehide
: helps animators by reducing the number of elements displayed in Timeline
to necessary minimum ($)
Key
Optimizer : reduces the number of keys in baked animations allowing to
edit them more easily ($)
TLmarkerTool : animation utility making use of timeline markers ($)
BeatMarker : workflow
plugin for animators, that automatically generates markers from an audio input
($)
Magic
AnimCurve : helps to change animation curves (free)
Animation
Retimer : adjust PoseToPose animation timing with a few clicks ($)
XReTarget : tag plugin, which transfers animations or poses from one character to another (free)
AniSplines4D : tweak your animation using HUD splines in Viewport (free)
FPS
Timer4D : animation helper that can be used to time your events and set
the timeline accordingly (free)
Magic
Texture Map : allows to switch textures used by a material at different
frames of animation (free)
Easy
Parent : control over parent dynamic to help with animation (free)
Magic Pivot
: helps with animation of pivot (e.g. for rolling cube animation) (free)
Magic Roll
: helps with animation of rolling cubes and other objects (free
Roll-it
: makes objects roll (free)
)
Magic
Replace : replaces objects with other objects keeping animation and object
list unchanged (free)
Apparition :
script that allows to hide objects during animation or suddenly appear (free)
xreTIME : Tag to be used on an object to re-time its animation instead of using TimeTrack (free)
Magic Slow Motion : helps to create slow down sequences in animations (free)
AIT : Automatic Inline Tangents helps animators to update key tangents dynamically ($)
WCP
: Walk cycle producer helps to create walk cycles for bipeds or quadrupeds
animations ($)
People
in Motion : helps to animate human models (including DAZ 3D models) and
create crowds ($)
NitroPose
: character animation helper - create store and animate poses in Pose Library
($)
Magic Domino : helps
with domino cubes animations (free)
NitroMotion
: procedurally creates new animations or influences those made in C4D ($)
Point
Cache Reader : reads files in the PC2 file format and applies the recorded
animation to the object (free)
Magic MissFrame : allows to easily find missed frame and render only this frame for whole animation (free)
Direct
Morph : fine-tune of morph-targets (free)
Point Morph : helps to create and animate complex morph poses (free)
Morph Mill
: set of plugins helping in creation/editing of morph meshes ($)
SymMorphy
: helps with morph mirroring ($)
CV-Morph
Interaction Tag : script helping to pose and morph using the Interaction
Tag. Links polygon selections to PoseMorph targets, so posing a face is as
easy as dragging directly on the model itself ($)
CD
HPB View : Tag that draws HPB vector guides in the viewport, helps in
avoiding gimbal lock (free)
CD PS Tracks X : Commands that delete position and scale tracks of child joints (free)
CD
Joints & Skin : joints, skinning, weight painting and other tools
helping in the skinning process in C4D Prime ($)
CD
IK Tools : set of command tools and expressions for character rigging
and animation in C4D Prime ($)
CD
Morph : a point selection Morph system that works with a Point or Polygon
object. Morph shapes are stored in tags ($)
CD
Constraints : set of constraint expressions tags for Position, Rotation,
Scale, Aim, Distance, Mirror, Parent, Clamp, etc. ($)
CD
Symmetry Tools : set of tools helpful when you need to adjust the points
of the character mesh after rigging and skinning ($)
CD
Springy Keys : adds springyness to an object's existing animation ($)
CD
FBX Import/Export : FBX import and export for characters rigged with CD
Character Rigging plugins ($)
CD
IKRP Solver : Helper expression tag for Cinema 4D's old IK tag (free)
Rig-It : scripts helpful for rigging (Split joint, create forward kinematic controllers for selected joints, create a controller out of any polygonal object, assign colors for left and right sides of the rig) ($)
Edge to Joints
: helps to create rigs by making joints from selected edges (free)
Vertex
Weight Helper : helps with skeleton-mesh weighting process ($)
CV-WeightScripts
: set of scripts helpful for character weighting (import/export weights
to a file, blend weights along a path or based on neighboring vertices, copy/pase
weights, assign weights with keyboard shortcuts) ($)
Delta Mush : smooths deformations at character's joints (free)
Delta Mush : smooths
deformations at character's joints ($)
Harvester
: save animation of a rig, then reapply it on another similar rig. ($)
wPoseCloner
: handly copy/paste interface for standards Character rig. Controller detection
is based on controllers defaults names.
Easy car rig
: helps rig and animate cars (free)
Car rig
Helper : separates the wheels of a car and puts then in a new object structure
which can be used with Drive! simulations (free)
GearBuilder
: helps to build gears, by constraining rotation and position of objects (free)
Extreme
Gear : automates the rigging of gears ($)
Magic Car
: helps with cars animation by steering them with keyboard, like in games
(free)
DirectControl
: Tag that control objects and parameters "live" with a game controller
while the animation is running ($)
Real Traffic
: helps to create road traffic simulations ($)
Drive! : physically
correct vehicle animations ($)
X-Wheels :
equip Drive! vehicles with up to 10 axes. Additional wheels are integrated
into the simulation. Tracked vehicle can be configured too ($)
Crashbox :
enables collisions between Drive! vehicles, rigid bodies and spline outlines.
Car damages are realized using deformers, that are controlled by the simulation
($)
Ground
Stones Dynamics : TP setup simulating the interaction between car wheels
and ground stones (free)
TrainDriver
: allows to chain up train cars and drive them on tracks (free)
Blaze / Inferno - bake down complex animation for export ($)
NitroBake2 : bakes scene into keyframes for export into another software, including particles, hair etc... ($)
plaMATE : Bake object hierarchy to a single PLA object for greater playback speed or for export (free)
SteadyBAKE : PLA
and file baking/playback and time remapping (free)
CTO PLA Maker
: a script that bakes animated HyperNURBS or Connect Objects to a single PLA
animated polygon object (e.g. useful for exchange data with MarvelousDesigner)
(free)
Grip
Tools TrackIR : real time motion capture ($)
CV-StopMotion
: tag that converts non-destructively a smooth keyframed animation of an object
to a stop-motion animation.
Switch
: aids in 2D character design, setup, and animation ($)
Signal
: tag that allows to animate any parameter with no keyframes ($)
Transform
: transforms one object into another via an "explosion" VIDEO
($)
CV-Dailies:
simplifies the process of adding notes to and reviewing notes in animation
scene files ($)
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